Rhylin Das Velindrithil


Rhylin Das (3.P)
Swashbuckler 1
Warlord 3

STR: 12
DEX: 18
CON: 12
INT: 13
WIS: 10
CHA: 16

Initiative: +8

HP: 47
AC: 22 (+1 Chain shirt 5, Dexterity 4
Einhander 2, Ring of Protection 1)

Fort: +5 (Base 3, Constitution 1, Cloak 1)
Reflex: +8 (Base 3, Dexterity 4, Cloak 1)
Will: +6 (Base 1, Charisma 3, Cloak 1, Trait 1)

• Schiavona: +9 ; 1d6 +6 (Einhander: +1d6)

Swashbuckler’s Finesse:
• Gain benefits of weapon finesse w/ light & 1-hand piercing weapons

Panache Pool Maximum: 3
• +1 on crit
• +1 on killing blow

• Derring-Do (+1d6 to Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim)
• Dodging Panache (IMD reaction to melee attack; move 5ft, +CHA to AC)
• Opportune Parry & Riposte (-1 AOO for turn; ATK roll vs. opponent’s ATK = Parry, if 1 Panache remains IMD counter attack)

Indomitable Presence:
• Allies w/in 30ft gain benefits of Diehard feat, +CHA mod to Fort saves vs; death, fatigue, exhaustion, or poison effects

1: Victory Gambit:
• Risk: Reduce an enemy to 0 HP w/ standard action or full action attack on turn
• Reward: Allies gain Warlord’s CHA mod to ATK on next attack
1: Acrobatic Gambit
• Risk: Acrobatics to move through threatened area
• Reward: Allies deal 1d6+CHA mod extra damage against evaded enemies.

*1: Red Zephyr Strike (Strike); ATK then move 10ft, No AOO
*1: Scything Strike (Strike); 1 ATK roll vs. 2 adjacent enemies
1: Hunting Party (Strike); adjacent ally makes an AOO
*1: Demoralizing Roar (Boost); Enemies hit = shaken 1 RND, Will DC 14
*1: Encouraging Roar (Boost); Allies get 2 ATK & DMG for 1 round
1: Blade of Breaking: (Strike); Disarm or Sunder w/
4 no AOO
*4: Warning Roar (Counter); Ally attacked w/in 60ft; Diplomacy vs. ATK to negate

*1: Scarlet Einhander (Stance); +2 AC, +1d6 DMG when one hand free

Racial Traits:
• +2 Dexterity, +2 Intelligence, -2 Constitution
• Sleep Immunity, +2 saves against Enchantments
• Run as bonus Feat, +2 Initiative
• +1 ATK against Dwarves & Orcs
• Low-Light Vision

• Indomitable Faith: +1 Will to will saves
• Warrior Of Old (Elf): +2 Initiative

1: Run (run @ 5x speed, retain DEX to AC while running, 4 to Acrobatics to jump w/running start)
1: Deadly Agility (
DEX to DMG w/ light & finesse-able weapons)
2B: Discipline Focus: Scarlet Throne (+2 DMG & Save DC of Scarlet Throne)
3: Combat Reflexes (make flat-footed AOO, DEX mod = limit of AOO)
4B: Broken Wing Gambit (Grant target hit in melee +2 ATK & DMG, attacks against you provoke AOO)

• +1 Chain Shirt
• Cloak of Resistance +1
• Schiavona (Masterwork Rapier)


After graduating at the top of his class from a renowned eladrin officer academy Rhylin was sent to active duty at the borderlands to the north. He and his unit were to stop a hobgoblin guerilla party from raiding the traveling merchants of the area. After bareley escaping with his life and returning empty handed with no soldiers in tow he was removed from his position of command. Shortly thereafter he was approached by some others that, like him, did not agree with the current monarchy. With Rhylin’s leadership not even a month’s time had passed before he and his new men had sown the seeds of disloyalty and lead a coup against the ruling house. However, one of his officers had betrayed him and led the rebels into a well planned trap. Once again Rhylin escaped his fate, but all of his loyal followers we not so lucky. After leaving the Feywild brandished a traitor he has vowed to never again lead men to their demise.

Rhylin Das Velindrithil

Kalos Elvtyrr